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Interactive Narratives

ISMA 305 Instructor: Carol Gigliotti, PhD

The growth and evolution of the Internet has shifted artistic practices and methods of diffusion of work. Literature is no exception to this shift. The ISMA 305 course Interactive Narrative: Graphic Novel explores how the online space could be used to portray a narrative, while learning traditional elements of graphic novel production and incorporating them to this new interactive space.

The students were given the task, as a final project, to post online a 25 page graphic novel, demonstrating an understanding of narrative and interactive narrative structure, the development of pages and/or navigation, and the use of line, light, time, space, words, and images in the construction of narrative. The resulting narratives were posted in various ways, on blogs and websites, on blogs or websites, or through the development of a website which is more than just a platform, but is the graphic novel itself.

The final works, however, demonstrated not only an understanding of these concepts, but also each student’s unique artistic and narrative style. Links to these works may be found below for your perusal.

Michaelangelonight /Crystal Smith
Don’t forget to turn on the sound.

The Journey / Adri Pretorius

Sweet Denouement / Francisco Rubio

Vancouver City Zombies / Krystal Stone
Story is written by Stephan Pitt.

Maniac / Ke Hu
Please open it with Safari.
The background music is Exodus by pianoist Maksim. The Exodus is the story of the enslavement of the Israelites in Egypt following the death of Joseph, their departure under the leadership of Moses, the revelations at Sinai, and their wanderings in the wilderness up to the borders of Canaan. My story is similar to the traditional anciet story spiritually.

Dream Circus / Michelle Chih-Hua Tseng

Starships / Winnie Chuang

The Thief and The Light / Kristi Pereira Newton

Andy Chueh Graphic Novel / Yu Hung Chueh

Bisclavret / amanda worrall

The Rise and Fall of One Dawn Knight / Jennifer McEachern

My Fail Life / Amanda Teoh

 

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Alumni Interview

I recently had the pleasure of interviewing a former student of Emily Carr University, Huan Meng, who graduated last Spring from the Interactive and Social Media program. For an example of work by Huan, you may view the piece entitled 1/2 Me which was displayed in the Graduate Exhibition last year. During this interview, we discussed the ISMA program, Huan’s experience at Emily Carr University, and how the education provided helped in the development of personal and professional artistic goals. Here is what Huan had to say in relation to these topics.

What was the most positive thing about your experience in ISMA?

The most positive thing about my experience in ISMA was that everything was exciting all the time. I got the chance to see new technologies and other peoples’ new design.

What do you feel is the most important and/or memorable thing you took from your time in the ISMA program and Emily Carr University?

The most memorable thing is the critique class in the ISMA program. Every project was unique and creative. It was very exciting to see other peoples’ projects and present mine to my classmates. I really learned a lot from that.

How did your experience in ISMA affect the way you approach your personal practice?

My professor usually provide us with many references during the lectures. They affect my personal practice in many different ways. During the critique, my professor and classmates provided me with different points of view for my personal practice, which affected my views about art.

How did your training in ISMA provide you with skills for your post-ECUAD life?

ISMA major provided me with everything I needed to know in the design and new social media world. I gained the knowledge to use HTML and CSS, various applications for computer programming, different social media platforms as well as electronic media forms.

How do you feel your time at Emily Carr University, and in the ISMA program, will benefit you in the long run?

Emily Carr University helped me build the critical thinking skills, the whole community helped me build my way of thinking about art and design; The ISMA program provided me with a broader view of digital technology as well as different social media worlds. It also showed me how digital technology and social media effect peoples’ lives. I think these will benefit me in the long run.

Why did you originally choose to pursue a degree in ISMA and how do you feel that choice has affected your career paths and opportunities? 

Originally, I am interested in design and digital technology. ISMA major is about design and new media art. This is why I chose to pursue a degree in the first place. Right after my graduation, I worked as a graphic designer in a printing & design shop. ISMA major provide me with enough skills to work, and I think I made the right decision to choose ISMA as my major.

I’d like to thank Huan for taking the time to speak with me and for sharing these experiences and opinions.

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Online Poetry

The ISMA209 Web Essentials course began this Spring semester by incorporating the world of poetry in an interactive medium. In this introductory web design course, the students are taught the basics of HTML and CSS, as well as a brief introduction to JavaScript.

Project by Lindsay Hoy

To first experience the world of web design, the students each created an online interactive poem, using a choice of four pieces: Sleeper by Luz Helena Cordero, Frog! by Umar Bin Hassan, The Infinite by Zhang Zao, or I feel little garden’s pain by Forough Farrokhzad.

Project by Felicia Quah

Using typography and visual metaphors, the students utilized the various HTML and CSS tools at their disposition to embody the poem through simple web design, visualizing its many literary metaphors, and imbuing it with their own interpretation of the work. Such a project showcases how web design may be used for more than just professional display of one’s work, and may actually be utilized as an artistic medium in its own right. For more examples of student works, please view the images below.

Sha Li

Project by Sha Li

 

Project by Yumi

 

Project by Jeremy Lee

 

Project by Hank Lin

 

Project by Melissa Johnson

 

Project by Alice Jen

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Grad Show Preview

Class of ISMA410The 4th year ISMA410 class is currently hard at work developing their final projects for the Grad Exhibition at the end of term. From print work, to web development, to programming, the students explore a diversity of mediums and themes in their works, showcasing their artistic development through their years at Emily Carr University. While you shall have to wait for the final exhibition to see the completed works, here is a small preview of the students’ works in progress:

 

 

Mingmin Yu

“The kaleidoscopc effects in my project symbolize the half-truth told by the local Chinese media. Through using this eye-catching effects, I want to bring the corrupt side of Chinese government into attention and consideration.” – Mingmin Yu

“I am interested in the idea of a space within a space. My project is a portable, intimate space that is set up in an urban setting intended for people that are constantly on the run to pause what they are doing and recharge themselves.” – Jennifer Lin

Annette Au

“The experience I am evoking for viewers is how protests from Hong Kong and Vancouver raise issues. What inspired me was how protests are used to deliver problems within the society and world to a larger sphere. The materials I am working with are t-shirts, cardboard, audio files, and mannequins.” – Annette Au

Brooks Lai“My project is based on synesthesia and takes the form of an interactive installation. Through this project, the viewer is in the skin of a synaesthete, immersed in an environment where the sounds are associated with colours and change according to their position in space. I will be using Pure Data as well as reacTIVision to realize this project. I am an artist as well as a musician so I became interested in the possbility of combining these two art forms and how people can naturally perceive the world in different ways.” – Brooks Lai

Kristine Lam

“I am interested in evoking a sense of nostalgia for my viewers by combining both traditional print media with modern technology. I will be utilizing openCV/Kinect in Processing combined with paper handicrafts to create this multi-media piece. Conversations with my parents regarding the topic of the disappearing news print inspired me to create this piece.” – Kristine Lam

Galen Budd

“Project Boss is a video game that uses techniques from the field of Artificial Intelligence to create a virtual space of emergence and learning for itself and the player.” – Galen Budd

 

Grayson Kilmer

 

“I am creating a mockup of a streaming music service called FairPlay by using the Adobe Creative Suite. I was inspired by the lack of return musicians get with the current streaming services and I am proposing a service that provides fees directly back to the musicians.” – Grayson Kilmer

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CityStudio Event

CityStudioAs mentioned previously (see previous posts), during the past semester, the ISMA200: Interactive + Social Media Arts course had the opportunity to collaborate with the Vancouver Greenest City CityStudio initiative. In response to the Vancouver Greenest City Action Plan, the students each created individual videos reflecting on their green acts within their personal lives. On December 6th 2012, the class terminated the project with a bang, as they participated in the CityStudio gatheringCityStudio Event Setup which featured projects from courses offered by CityStudio or in collaboration with other Universities. Prizes were awarded to the projects with the most creativity, and possibility for real change. This event presented a great opportunity for the students to view other CityStudio projects, learn more about the initiative, and meet people passionate about the cause.

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“Life in the Day” on Granville Island

Hearing is the first sense developed in the womb, and it is the last sense we lose as we die. Yet, when describing a location, we tend to focus on our vision. The students of ISMA200: Interactive + Social Media Arts were given the challenge to return to our primal sense and represent a location on Granville Island using only sound. These soundscapes were approached in various ways: through storytelling, representing history, creating musical performances, and inviting the viewer to walk around and physically explore the space.

In addition, the class collaborated with the #phonar course at Coventry School of Art + Design in the UK, contributing to their “Life in the Day” project. As these projects are linked to specific locations, the #phonar course created a Google Map to track the various projects. The ISMA200 class projects were thus displayed in two formats: on the #Phonar World Map, and on location on Granville Island through QR codes. To listen to the student projects, please visit the #Phonar World Map or to the class Soundcloud page. It is highly recommended that they are listened to on location.

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Natural Capital

During the fall semester of 2012, students of Interactive + Social Media Arts were involved in a special collaboration with the David Suzuki Foundation. Using video the students created work to bring about value and protection of Vancouver’s precious wetlands.

The ISMA207 Video for Social Media course was a part of this grand collaboration, and the students created individual experimental videos featuring the 5 Vancouver wetlands. These site-specific works were then featured at an exhibition at the Steveston Cannery in December 2012, allowing the students to display their work along with other student projects. The exhibition continues until April 2013, and the videos can also be seen on the class vimeo page. In addition, if you are interested in this cause, please visit the Natural Capital project webpage, created by Emily Carr students, as well as the official David Suzuki Foundation website.

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Designing the Web

The ISMA209 Web Essentials course, taught by Professor Jim Andrews, is the first of 3 ISMA courses focusing on web design. As an introductory course, it covers the basics of the field, introducing HTML, CSS, and Javascript code. However, when it came to the application of these concepts, the options were left open, resulting in several types of projects.

Some students focused on creating personal online portfolios for their work, such as Haoqian Liu, Yos Wiranata, Robert Werner, Chloe Ezra, and Katie Dixon, while others created online games, such as Lantian Chen’s pacman and Fan Yang’s Nyan Cat.

                              

Some websites were even used as a medium for artistic expression, instead of just a means of storing and distributing information. For example:

Claire Carsley created an interactive website in which sound clips, animated circles, words, and colors are used to represent various aspects of life;

Brandon Panasiuk represented 8 well-known hiphop artists in an interactive collage called “The 8 Immortals”;

and Sean Ostachek’s website, TactuGrid, simulated the sense of touch through the computer screen using the only senses available through such an interface: sound and vision.

 

 

Lastly, some of the websites were created for clients or grander projects.

Jeremy Domino, for example, created a webpage for a product designer, featuring the artist’s work and contact information.

Edward Yoon’s website features his career as a soccer freestyler, including videos of his performances.

Nicole Kim created a promotional site for a product designed by Jane Lee and herself, while Maria Scaglia, Zoe Hardisty, and Kiran Lakhani paired up with the Natural Capital course run by Sarah Van Borkek for their website design.

The last project is noteworthy as the Natural Capital course collaborated with the David Suzuki Foundation to create videos on Vancouver’s wetlands, educating the general public on their value. The website was designed to house these video projects, as well as information on the general project. For more information on the Natural Capital project, please view the official Emily Carr article.

All in all, the projects are all quite detailed and impressive, featuring a good understanding of the code, as well as a broad spectrum of subjects and interests, demonstrating the various uses and possibilities of web design in our modern technological age.

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Creative Electronics

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Future Interfaces

We are immersed in technology. It is not uncommon to see people “plugged in” as they go about their daily lives, whether wearing earbuds, a wireless headphone, or chatting into a smart phone. These technological advances, however, only begin to scratch the surface of connectivity between our bodies and technology.

ISMA 302 is a class on interactive wearables that examines the relationship between bodies and technology. Through a visual research paper at the beginning of the semester, the students were asked to develop an idea for a future interface that might exist between these two entities. In doing so, they examined and questioned notions of technology, interface, and interaction, as well as how such interaction might be inferred or limited by the interface.

Examples of these projects may be found below.


Coral: Growing Buildings | Jason Miller

Jason Miller investigated the use of coral as a building material. Outlining the possible sustainable implications of such a material, Miller accentuated its positive implications. Most notable, however, was its ability to create a deeper symbiotic relationship between humans and the living structure that they inhabit. This exploration also included living doors, esophagus elevators, and digesting trashcans.

 

Fashion Studio | William Wager

William Wager designed a shopping interface, allowing the user to see diverse clothing articles and accessories on a virtual copy of themselves before purchase. When shopping online, it is often difficult to imagine such purchases on oneself, resulting at times in poorly fitting clothes or undesired items. Such an interface places the human being in the technological realm, helping to alleviate the problem.

 

Electric Fingertip payWave Glove | MinYoung Lee

MinYoung Lee’s project focused on a new form of payment. When purchasing items in a store, it can be quite time consuming to pay, whether with a card or with cash. It can also be quite messy, creating clutter in ones wallet from the various forms of payment possible. This project designed an idea for a fingertip glove that would be scanned for payment, reducing time and clutter.

 

Glove Sense | Sarah Wong

Sarah Wong developed an idea for “synthetic skin”. This glove connects wirelessly to a computer, where various sounds and vibrations are downloaded. Each finger triggers a different sound and vibration pattern, and lights up when activated. By appealing to three of the five senses (sight, touch, and hearing), this glove is creating a greater connection and intimacy between technology and its user.

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