Join the ISMA students in a Meet on Monday Feb 2 in room 406, noon-1pm, for a lively display of projects from ISMA faculty and students. Join in by bringing your own coded project you want to share. Pizza from Vegan Pizza House will be served.
The 4th yr ISMA students are making great progress on their projects for their final semester at ECUAD. Here’s a sample of what they’ve been up to:
Tweelo by Micaelee Hanson, interactive installation
Tweelo is made up of a live stream of tweets that are collected and plotted onto a map of Vancouver. Their content is parsed for negative and positive words, which contribute to the overall sentiment of the area. The project visualizes the emotional character of various neighborhoods in Vancouver based on what people are tweeting. Users in the exhibition will interact with the program through a touchscreen interface, causing the text of the tweet associated with each point to appear.
The ISMA students were busy with their final projects: a live audio-video performance. The project was based on a outdoor site that the students needed to research and then respond to by foregrounding the beings and ecosystems of the site. They then created a performance around this material. Here’s a sampling:
Gua Pond, performance by Karen Chan and Tim Lee, 2014
This performance piece explores the physical and emotional sensations that one would experience when meditating. The intention of this performance is to please the senses of the viewers and delight their spirits. The visual portion of the performance shows the various sceneries around a small pond with the audio help soothe the mind of the viewers. At the beginning, the videos that are displayed are quite normal, but as the piece progresses, it begins to alter. Near the end, everything becomes white to express the absolute achievement of Zen.
Down the Rabbit Hole, performance by Edmond Chan
This live in-class performance project uses video and audio files in Max Msp to explore a myriad of concepts; the connection between childhood stories, the nature of reality and our relationship with technology to alter our senses.
As some of you reading this may know, one’s final year at Emily Carr brings with it more than just the prospects of leaving school and joining the “real world”. It also includes the Grad Project: the final project of Emily Carr graduates, encompassing all the students have learned during their 4 years at school, and displayed in the annual Graduation Exhibition at the end of the school year. The ISMA 410 students are no exception to this, and they are currently working hard to complete their grad projects, and thus conclude their time as a student at Emily Carr. Every project created is as unique as the student themselves, so how about we let them speak about it themselves in a sneak preview of their work.
Car Mate by Andy Chueh
Car Mate is a mobile app that combines every dashboard devices into one, focusing on reducing levels of distractions and limitation of view while driving. Containing information on speed, temperature, fuel efficiency, navigation, in addition to being a music player, and having an automobile forum, Car Mate is the best mate on the go.
Mannequin by Melody Copeman
Mannequin is a performance character that both displays and inspires viewers to question to role of social media in the shaping, manipulating and influencing of identity. Social media’s influence over live interactions inspired the concept of manipulation and resulted in users being able to control Mannequin’s actions through twitter comments.
Read Tech by Kent Hu
Read Tech is an installation artwork that represents an e-book experience in comparison to a traditional book experience, questioning the role of new technology in changing human behaviour in the age of postmodernity. The readers choose between reading the iPad or books. The space is arranged as a reading room that creates intimacy between viewers and the installation.
This project is about the lack of human social connection in public spaces. With this urban intervention this project aims to raise awareness about the lack of presence and connection in public transit due to the frequent use of hybrid devices such as cell phones and ipods. It aims to promote basic human interactions like eye contact that have been pushed aside in cities like Vancouver. It also comments on how basic signs should start to change in order to stay updated with the constantly changing problems of our modern world.
Qi Lolita by Amanda Teoh
Taking inspiration from my culture, language of flowers, and my interest in the popular Japanese street fashion, Lolita, I will be designing a small line of clothing. Through these series of works I will be embracing and combining, not only the work that I have created during my time at Emily Carr, but what truly represents me as an artist.
Expressed Kiss by Sarah Wong
Expressed kiss is an installation that focuses on changes in meaning through mistranslation, using recontextualized objects, visuals, and sound. Influenced by clichéd feminine-oriented (fantasy, beauty, romance, and cute) mass-produced merchandise, the project’s intention is to create a seductive space that is detached from a retail context yet retains some recognizable elements to the viewer.
If you wish to hear more about these projects, or see the final works, do not miss the Graduation Exhibition, opening on May 4th 2014 at Emily Carr University.
The convergence of art and technology has challenged artists to explore the process of creative practice and employ viewers as active participants in the work. Students of ISMA208, Programming for Creative Practice, have addressed current practices of programming for creative practice, whilst producing an original interactive work around a cultural thematic. Students proposed a project that included research in both the technical and cultural implications of the proposal, which contributed towards a research paper and software project.
The diversity of approaches signifies the flexibility and opportunities that code presents. A range of foci emerged from students project that exemplifies that diversity. From video mapping, performance interfaces, wearable and mobile computing, social media, and data visualization, code as a means of expression is having a profound impact on the fabric of art and design practice.
Cristian Hernandez-Blick explores the basics of physical computing in relation to performance, programming, generative visualization, and the power of sound in evoking affective responses. The project focused on a method of generating affective visual terrains for sounds, using a purpose built performance sensor. The sensor controls a music generator and an accompanying graphics generator. The latter which is modelled after 1D Cellular Automata algorithms.
Nico Jing’s music poster authoring software demonstrates the use of code as a tool for creating tools. By selecting graphics through a selection interface music loops are triggered that provides a sonic backdrop to the process of making a music poster.
Waroj Sriwattana’s point of departure for his project is the trend of vintage clothing. In response he designed and programmed a wardrobe creator application. This app demonstrates how computer assistive tools can make us look stylish. By using this app, outfits are generated from a database of items that we can then wear.
Roxanne Bouchard’s, “COURSE MEALS”, speaks to the dilemma facing individuals making a choice about what to eat when faced with the parameters of cost and dietary recommendations. Images and data are pulled in from Statistics Canada, and are projected in a space with an interactive visualization. The visualization plays the role of a representation of a decreasing grocery budget on 5 consecutive years. The result is a visual combining words and images to propose a meal to the users. The installation itself is part of the intended message. It is served on a tacky, low quality tray that has been used before, with the title “38-COURSE MEALS” dealing with eccentricity of rich dinner parties.
Ellena Lawrence created a program for visualizing climate data for use in environmental social media. In that program, air quality monitoring data is used to provide real-time visual feedback on a mobile device.
Craig Key explores the culture and artifacts of early arcade computer games, which results in an implementation of the venerable game of snake. The player controls a long, thin creature, resembling a snake, which roams around on a bordered plane, picking up food, trying to avoid hitting its own tail or the “walls” that surround the playing area.
Contemporary social cultures become ever more mediated by digital technologies. Some students saw the potential of social media as a point of dialogue.
Pongsakorn Yananissorn attempts to address the problems associated with the increasing amounts of text we receive on a daily basis from our social media channels. He explores mapping the sentiment of text with colours. According to Pongsakorn, this type of cutting edge text analysis, along with a strong design aesthetic could change the way in which we communicate through our contemporary technology.
Barbara Reid’s, “Project for Snooping”, is based upon research of spaces associated with anxiety. Specifically, the surface structures of a bedroom is shown that facilitates an exploration by a viewer. A real-time twitter stream of messages about anxiety is projected into the virtual space.
“Digital Revolution” by Hanxiu Xu calls attention to the relationships and disparities between analogue technology and its digital correlate through an interactive image viewer. The milestone developments of technology are distributed among a timeline that can be traversed using the virtual linear actuator presented with the images.
Maria Lagimodiere reflects upon the concept of loneliness with the creation of an affective composition. Several tweets revolving around the theme are displayed in a dynamically changing environment. Visual mechanics that lend themselves to the feeling of loneliness are employed to move the viewer toward the concept of loneliness.
The 1 day exhibition of the ISMA 200: Interactive + Social Media Arts class on Nov 27 in studio 406 was a HUGE success! This exhibition was the culmination of a ISMA 200’s partnership course with Vancouver CityStudio working with their Urban Forest thematic.
The class did an outstanding job of preparing and installing their work for public reception. We had students, faculty and staff from ECUAD attending and experiencing the interactive and video installation works the students produced. The event team provided coffee and delicious snacks for the reception! Here are some photos and videos of the exhibition.
Short clip of a video installation by Roxanne Bouchard and Maria Lagimodiere, which highlights Twitter posts by trees.
Through out the term the class has so far embarked on two projects: first an interactive poem, and second a personal portfolio.
The Interactive Poem, as it was the first assignment, focused on the basics, using color, image, font, and a simple layout to evoke an ambiance, which would help amplify the mood of the poem chosen. The website also had to be interactive, thus requiring multiple pages to present the poem to the viewer in a dynamic way. Such a project introduced the concept of web design being used for art purposes. For examples of these projects, see links below.
The class is currently well underway on their final, and most challenging, project of the semester. However, the end of this class does not necessarily mean the end of web design for these students. This course is in fact the first of three Web Essentials courses available in the ISMA program, allowing them, if desired, to continue pursuing such an interest and develop their skills further; and I, for one, cannot wait to see what they will create next.
Please join the ECUAD ISMA 200: Interactive + Social Media class for an exhibition of Do You Urban Forest? This unique combination of media platforms calls community to attention, raises awareness and works together towards Vancouver’s Greenest City 2020 Action Plan.
From 11:30am till 3:30pm come to Room 406 this coming Wednesday November 27. Featuring wearable designs, videos, projection, a generative animation, a documentary short-film, urban intervention posters, promotional video and a literary work all brought together by your fellow peers.
ISMA200’s goal with this project is to support making the City of Vancouver the greenest city in the world. This exhibition is the culmination of a collaboration with CityStudio’s Urban Forest thematic.
Free Stickers, Sweets, Coffee and Tea
Wednesday, November 27, 11:30am till 3:30pm Room 406
The students of Emily Carr in ISMA200 have teamed up with City Studio once again to bring together a grand exhibition project entitled “Do You Urban Forest?” City Studio is an organization working directly with students to design and implement solutions for Vancouver’s Greenest City 2020.
This specific project addresses the issue of urban forests in Vancouver. “Do You Urban Forest?” incorporates art of all forms, from video projection to social media accounts to e-books and even urban intervention, all culminating in a final exhibition – completely student run – at the university on November 27th. All of these projects have been created with the goal of informing the public and bringing about conscious reflection on the current state of urban forests and sustainability in Vancouver.
Despite the projects being created in a classroom environment and intended to be displayed in a gallery setting upon completion, what makes this exhibition interesting is its incorporation into the public sphere. For example, students Wowo and Kristina, in Urban Forest Trendsetter, have created various merchandising items such as stickers and t-shirts to promote the cause to a wider public. The Tree Network, created by Roxanne, Maria, Victoria and George, utilizes social media to personify different tree species found in Vancouver. Such social media accounts are accessible worldwide, thus opening the discussion to the public. Furthermore, Pong and Nico have taken their art outside of the classroom in Urban Art, by creating various installations around the city in the hopes of drawing the attention of the general public to the urban forest or lack thereof.
All of these projects, and more, will be on display in room 406 at Emily Carr University on November 27th. If you wish to gain more information, you may also view the official course blog, where students shall post their final pieces as well as their work in progress. You may also see below for a more in depth description of the various works included in the show. Lastly, if you are interested in learning more about City Studio and their various projects, please visit their website for more information.
Roxanne, Maria, and George, TREE NETWORK
Working as a team, Maria Katarina, Roxanne Bouchard, George Chaves, are creating an interactive video installation that personifies trees in the Vancouver, working on a Twitter project @PrunedTree, and an instagram project @weewillow. They are interested in interactivity and social media forms and they want to bring to light recent scientific research on the consciousness of plant life. Because of the diminishing urban forest in Vancouver, the team is focusing on the idea of the trees’ first person experience of loneliness and depression as their population decreases. Using personification, the team hopes the viewer will create a stronger connection to the trees fostering empathy for their diminishing population, and in turn take steps towards preserving tree life within the city. This installation is designed to be shown in a gallery setting with the potential to reach a broad audience.
Nico Jing and Pongsakorn Yananissorn are focusing on two ideas: urban intervention involving several installations around the city drawing attention to the remaining tree life within it; as well as a gallery projection of an urban forest tree canopy. They state that their projects “Turns a tree into something worth talking about.”
Wowo and Kristina, URBAN FOREST TRENDSETTER
The works of Wowo Sriwattana and Kristina Elayne Hallett are closely linked, focusing on raising awareness of the overconsumption of material in our modern world. Kristina is interested in design and how to introduce messages into every day locations, causing viewers to rethink how they interact with the materials around them. She is creating a series of stickers to be placed in areas of over-consumption and material misuse. Locations include as trash receptacles, paper towel dispensaries and other locations where materials are often used incorrectly. These stickers gracefully remind viewers that this over-consumption and mistreatment is damaging to our ecosystems and environment. Taking the idea of awareness to the wearable platform, Wowo has founded the idea of repurposing shirts by printing a new logo on the front with the Do You Urban Forest? message. These shirts are given a “new life” by integrating an instagram project #DoYouUrbanForsest as means to engage the youth of today with sustainable ideas for tomorrow.
Working with philosophy, cultural theory, and conversations about the groups projects, Cristian is composing a computer based platform in a sort of E-Book format for viewers to navigate with ease and understanding. Cristian is inspired by the idea of questioning the conventional approach to environmental ethics. He is addressing issues such as plant consciousness, networking theories, and first century Buddhist ideas. Cristian is provoking his audience to take action, or to at least start a thought process about sustainability and our diminishing ecosystems. He is presenting his writing in the form of an interactive Prezi project.
Ahmed, VIDEO DOCUMENTATION
With an interest in film, Ahmed Welwil shows us the process which took place to create several projects and helps raise awareness on Vancouver’s urban forest and the overall sustainability of Vancouver. He is conducting interviews and is showing the groups’ work in process on these in-depth projects. He is breaking the barrier between the viewer and the processes behind the works by shooting the inspiration of the groups creating these works. This short documentary video is designed to be shown in several different formats: playing in a loop for gallery exhibitions, and uploaded to an online promotion.
Focused on making an immediate connection with his audience, Miguel is creating on a light and intriguing message. He intends his viewers to recognize and reflect on the loss of forest and ecosystems in the city, and how they were paved over into city blocks. The video contrasts the sounds of our industrialized city with the setting of a natural environment. His video is designed to be spread using social media to connect with a younger audience who may not be aware of this gradual loss of nature.
Jennifer and Craig, URBAN FOREST EVENT
Jennifer and Craig Key are working on bringing all these projects together as a one-day exhibition event to be held on November 27. The exhibition will be held in studio 406 and be open to the ECUAD community. The team will make use of social media platforms to spread the word!